Cross product

The cross product of two vectors in space is a vector that is perpendicular to both of the original vectors. The cross product is used to find areas, normal vectors, and orientations in 3D geometry.

 

 

Definition

For two vectors \( \large \mathbf{u} = (x_1,y_1,z_1) \) and \( \large \mathbf{v} = (x_2,y_2,z_2) \), the cross product is defined by the determinant:

 

$$ \large \mathbf{u} \times \mathbf{v} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ x_1 & y_1 & z_1 \\ x_2 & y_2 & z_2 \end{vmatrix} = (y_1z_2 - z_1y_2,\; z_1x_2 - x_1z_2,\; x_1y_2 - y_1x_2) $$

 

 

Example

We take \( \large \mathbf{u} = (1,2,3) \) and \( \large \mathbf{v} = (4,5,6) \).

 

$$ \large \mathbf{u} \times \mathbf{v} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 1 & 2 & 3 \\ 4 & 5 & 6 \end{vmatrix} = (-3,6,-3) $$

 

The result is a new vector \( \large (-3,6,-3) \), which is perpendicular to both \( \large \mathbf{u} \) and \( \large \mathbf{v} \).

 

 

Geometric interpretation

The length of the cross product corresponds to the area of the parallelogram spanned by the vectors:

 

$$ \large |\mathbf{u} \times \mathbf{v}| = |\mathbf{u}| \cdot |\mathbf{v}| \cdot \sin(\theta) $$

 

The direction is determined by the right-hand rule: If you point the index finger of your right hand in the direction of \( \large \mathbf{u} \) and the middle finger in the direction of \( \large \mathbf{v} \), then the thumb points in the direction of \( \large \mathbf{u} \times \mathbf{v} \).

 

Cross product of two vectors in 3D

 

Application

The cross product is used in many areas of mathematics and physics:

  • To find a normal vector to a plane
  • To calculate the area of parallelograms and triangles in 3D
  • In mechanics to determine the moment of a force
  • In computer graphics to calculate the orientation of surfaces